About Snake Verse
A three-dimensional snake game built by one person in Indonesia, and an honest record of how it came together.
Who makes it
Snake Verse is developed by Kiozhu, an independent developer from Indonesia. Everything happens at one desk: the code, the 3D model tuning, the economy design, the music. There is no publisher and no investor, which means no third party can push this game into becoming a monetization machine.
Contact: [email protected]. Bug reports, balance feedback, and harsh criticism all get read.
Why a snake game, and why 3D
The arena snake genre is crowded, but nearly all of it is flat: colorful lines on an empty plane. Snake Verse asks a different question: what if the snake were actually a snake? A body that ripples along a spine, scales that catch the city lights, a head that turns before the body follows. And what if the arena were a living place: a city with traffic and pedestrians going about their own business, not a dead backdrop?
That answer carries a technical price: models compressed aggressively so mid-range phones hold 60 fps, body deformation computed on the CPU every frame, and the whole world fitting under three megabytes of initial download. Most of the development time goes there, not into features.
Principles not up for negotiation
- No pay-to-win. Everything for sale is a look. Speed, reach, and turning radius are identical for free and paying players. Power-up pouch capacity is hard-capped at the same number for everyone.
- Exclusives are earned, not bought. Two snakes come only from the login streak, on day seven and day fourteen, and there is no money path to either.
- Progress belongs to the player. Accounts are optional, the data can be exported, and an account can be deleted from inside the game without emailing anyone.
- Purchases are server-guarded. Every transaction is verified directly with Google before goods are granted, and a refund takes the goods back. Boring, but that is how money should be treated.
Technology
Snake Verse runs straight in the browser on WebGL (Three.js), no download, no plugin. The Android version is a light app shell that opens the game from the same domain, so the web and Android builds stay identical down to the updates. The music is original: eleven tracks written for the game, with intensity that follows the state of the arena. Character voices and effects are crafted moment by moment, from a small snake's hiss to the roar of the Apex form.
Update history
Public release on Google Play
Snake Verse opened to everyone on Google Play, free. The app loads the same game as the website, so app players and browser players always sit on the same build and meet in the same arena.
The online arena
The shared arena between players opened and became the main mode: one START button takes you straight in, a room can be shared by link or by a five digit code, and a round cut short no longer evaporates.
In-app purchases & Google Play groundwork
A full Play Billing payment system with server verification, automatic purchase recovery, and clawback on refunds. Plus one new font whose digits cannot be misread.
Google Play & the web store
The Android app lands on Google Play for the first wave of testers, with one-tap Google sign-in. Web players can now buy diamonds through official codes delivered by email.
Two new arenas
Lunar, crater plains lit by Earth, and Terrarium, a giant serpent exhibit behind glass. Both are open arenas with no obstacles, pure snake-versus-snake tactics.
The full account system
Registration with an age gate, progress sync across devices, a server-authoritative economy, data export, and self-service account deletion. Hundreds of automated tests guard every path.
The arena ecosystem
Citizens behave like people: they notice, chase, kick, and flee from a predator snake. Arena whales are protected from extinction, carcass harvesting is tidied up, and the audio gains distance and direction.
Voices & vehicles
Forty-one new character voices and effects, ten vehicles, eight remodeled fruit types, and a boot sequence that holds the menu until everything is truly ready. The last third-party assets are replaced with original work.
The original soundtrack
Eleven tracks enter the game: arena themes in four intensity tiers for two maps, a lobby theme, and a cinematic death sting.
snakeverse.app goes live
The official domain with full HTTPS. Daily missions, the spin, reward chests, the login streak, and the global leaderboard switch on together.
Seventeen new-generation snakes
The whole roster is rebuilt with smooth models, seven new species including Sovereign and Ryujin, and seven head accessories that flow with the body.
The foundation
The city and desert arenas, four size stages, the coiling system, and the first ten species. The version that proved the idea was worth chasing.
The history above is a monthly summary. The complete release notes, every update one by one, live on the Release Notes page.
What is being worked on
- The public Google Play release, currently in closed testing.
- Seasonal events with limited-theme snakes and arenas.
- Music of their own for the Lunar and Terrarium arenas, which for now borrow the City themes.
- Platform expansion: iOS and Steam.