How to Play

Everything you need to know to survive longer than five minutes in the arena. Written by the person who made the game, from the mechanics as they actually run in the code.

1 · Controls

On your phone

On desktop

2 · Growing up: Hatchling to Predator

Score and size grow from eating fruit, from what fallen rivals leave behind, and at the very top from far bigger things. Along the way your snake passes through four size stages inside a single round, and then there is one more that can only be collected across many:

StageWhat changes
HatchlingSmall, nimble, and nearly invisible. Almost everything in the arena can kill you, including a citizen's stomp. You have one job: eat, and stay unremarkable.
JuvenileBig enough to start threatening other snakes, still small enough to slip through alleys. Citizen stomps stop being lethal.
AdultYour turning radius widens and your body starts becoming a wall to smaller snakes. You stop being prey and start choosing it.
PredatorBegins at 20,000 score. Citizens scatter as you approach, and the ones too slow to run can be eaten for bonus score. At this stage only two real threats remain: snakes your own size, and bombs.
ApexNot something reached inside one round but a per species evolution collected across many. It is deliberately far off: what gets you there is banked experience, not one lucky long round.

3 · How you die, and how you don't

When you die: the revive panel gives you ten seconds. A spare life revives you on the spot with three seconds of immunity; without one, reviving costs energy at a rate that climbs each use within the same round: 20, then 35, then 50. Sometimes the third revive is not worth it; the score you save has to outweigh the energy you burn.

4 · Coiling, the patient player's weapon

Steering rivals into your body is the most reliable kill, and its highest form is the coil: circling a smaller snake until the ring of your body becomes a shrinking cage.

  1. Pick a target that is clearly smaller and busy eating. A snake focused on fruit rarely checks behind itself.
  2. Come in from the side with boost, then release boost the moment you start circling. Under continuous sharp turning your forward speed drops automatically while your turning radius stays put, so the coil tightens instead of drifting wide.
  3. Shrink the circle slowly. A panicking rival will crash into your body on their own; you never even have to touch them.
  4. Watch for third parties. While coiling you are spinning in place and easy to read, and another big snake can cut your circle from the outside.

5 · Power-ups

ItemWhat it doesNotes
MagnetPulls in nearby fruit for a few seconds.Most valuable when the arena is crowded: you harvest without crossing dangerous lanes.
SpeedExtra pace on top of regular boost.For chasing, or for escaping a coil that has started to close.
LifeAutomatic on-the-spot revive when you die, with brief immunity.The life pouch is hard-capped at 3, for everyone, buyers included.

Power-ups come from crates that appear in the arena (blue halo), from the shop for energy, and from reward chests. Every character also carries a starting kit that refills free each round; the higher the class, the thicker the kit. The per-snake details are in the Encyclopedia.

6 · Two currencies, two jobs

Energy: it flows, so burn it

Diamonds: scarce, for what lasts

The principle we hold: not a single purchase adds speed, reach, or combat power. Characters are cosmetic, pouch capacity is capped the same for everyone, and free players compete with exactly the same numbers. Paying speeds up the collection, not the winning.

7 · Reading the arena

8 · Five new-player mistakes

  1. Boosting non stop. Besides widening your turning radius, boost eats two points a second and scatters them behind you for someone else to collect. Most early deaths are corners that never finished; most snakes that shrink for no clear reason are thumbs that never left the boost.
  2. Chasing fruit into a crowd. Fruit respawns; heads do not.
  3. Fighting the whale. Its size is not decoration. Going around is always cheaper than a revive.
  4. Ignoring the starting kit. The free magnet and speed refill every round; unused means wasted.
  5. Reviving out of frustration. The revive rate climbs with each use. When a round has fallen apart, a fresh round pays better than burning 50 energy.